However, even if the numerical face value is higher, Player Two cannot call out anything less than three of something. For example, if Player One called out “two fives,” Player Two must call out a minimum of “three fives.” “Three fours” or 'four twos” would also be unacceptable. Player Two must now call out a number that is of greater value than the previous call.
If Player One is believed, the next person becomes Player Two.What matters is if the next player believes Player One is bluffing and calls him or her out on it.) Bluffing is not only allowed-it's actually encouraged. (It doesn't matter whether Player One has a five or not. For example, Player One could call out, “two fives.” At this point, the remaining players can either accept the call and move on to the next player, or they have the option of calling Player One a liar. This number is based on the entire pool, including his or her own stash. Player One calls how many dice of a certain value are on the table.All of the players: Lift the cup and look at the dice, being careful not to reveal what you've rolled to anyone else.All of the players: Place (or slam) your cup upside down on the table, keeping your stash hidden from view.All of the players: Shake the cup with the dice inside.All of the players: Cover the cup with your hand.All of the players: Place the dice in the cup.